Typical tile-based, overhead gameplay of tactical RPGs from the 1990s. Some full-fledged CRPGs also featured a highly tactical form of combat reminiscent of RPGs' pen-and-paper origins. Pictured here is Langrisser II (1994).
Multiple players conversing via their avatars in Final Fantasy XI (2003).
MUD1, an early multi-user game
A user browsing the market for items in EVE Online
Many early RPGs, including avatar, moria and Wizardry, used a primitive form of first-person perspective; and games like Dungeons of Daggorath and Dungeon Master also featured real-time gameplay. Pictured here is Dungeon Master: Chaos Strikes Back (1989).
Interplay popularized the use of an overhead, axonometric projection in its RPGs during the late 1990s and early 2000s. Pictured here is Fallout 2 (1998).
Screenshot showing the Neverwinter Nights Electron Toolset featuring the Visual Terrain Editor which has been released to the general public.